稀有怪物可能會帶有下文中的某一種光環。光環會影響稀有怪物本身及其附近的其他怪物。怪物光環可以相互疊加,當你同時遇到了多個帶有光環的怪物,會相當危險。
Energy Shield(能量護盾)[ | ]
- Gives monsters an energy shield equal to 100% of their Life which absorbs damage and recharges when out of combat.
- 給予怪物一個相當於生命值100%的能量護盾來吸收傷害,並能在離開戰鬥後自動回復。
Resistances(抗性)[ | ]
- Increases monster elemental resistances by 35%.
- 增加怪物35%的元素抗性(火冰雷)。
Damage Reflection(傷害反射)[ | ]
- Causes monsters to reflect 18% of the physical damage they receive back to their attacker.
- 怪物能反射20%的物理傷害給攻擊者。
Elemental Damage Reflection(反射元素傷害)[ | ]
- Causes monsters to reflect 18% of the elemental damage they receive back to their attacker.
- 怪物能反射20%的元素傷害給攻擊者(火冰雷)。
Life Regeneration(生命回復)[ | ]
- Causes monsters to regenerate 2.5% of their maximum Life back per second.
- 怪物每秒鐘回復最大生命值2.5%的血量。
Medium Damage Increase(增加中等傷害)[ | ]
- Increases the damage that monsters deal by 30%.
- 增加怪物30%的攻擊力。
Large Damage Increase(增加大量傷害)[ | ]
- Increases the damage that monsters deal by 50%.
- 增加怪物50%的攻擊力。
Increased Accuracy and Criticals(增加準確和爆擊)[ | ]
- Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
- 增加怪物45%的準確率以及增加怪物75%的爆擊機會,舉例來說,一個原本有5%爆擊率的怪物,有了這個狀態爆擊率將變為8.75%。
Increased Speed(增加速度)[ | ]
- Increases monster cast/attack speed by 35% and movement speed by 75%.
- 增加怪物35%的施法和攻擊速度以及增加75%的移動速度。
Other Allies Cannot Die(盟友不死)[ | ]
- Nearby monsters wont die until they leave the aura radius or the monster using this aura is killed.
- 附近的怪物在離開光環的影響或是使用這個光環的怪物死亡之前將不會死亡。