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{{#ev:youtube|wioVWZtAbKw|300|right|Vendor Recipes - Everything you need to know|frame}}

File:Samplevendorrecipesystem.jpg

The vendor recipe system allows the player to sell items to any town vendor in exchange for a multitude of currency items and equipment. Each recipe requires semi-specific items or combinations of items be put into the sell window at the same time, and the outcome will change based on any recipes that have been matched. Unless noted otherwise, each item may only be involved in a single recipe at a time.

Items (and their costs) sold by vendors as part of their normal inventory are covered on the vendor page.

Direct Purchases from Vendor 编辑

Most orbs are purchasable from vendors, and can thus be ranked like coins in normal currency. There are several progression tables below showing who sells what and what their equivalent value is in a measurable orbs. Instead of using the sell window, one must click "Purchase Items" when talking to a vendor. These are not technically recipes, but are included here for convenience.

Currency items that have shards/fragments are italicised.

Main Progression
Orb Price Location
脚本错误 脚本错误 Act 3 (Clarissa)
脚本错误 脚本错误 Act 2 (Yeena)
脚本错误 脚本错误 Act 2 (Yeena)
脚本错误 脚本错误 Act 3 (Clarissa)
脚本错误 脚本错误 Act 2 (Yeena)
脚本错误 脚本错误 Act 2 (Yeena)
脚本错误 脚本错误 Act 2 (Yeena)
脚本错误 脚本错误 Act 1 (Nessa)
脚本错误 脚本错误 Act 1 (Nessa)
脚本错误 脚本错误 Act 1 (Nessa)
脚本错误 脚本错误 Act 1 (Nessa)
脚本错误 baseline currency --
Scraps Progression
脚本错误 脚本错误 Act 3 (Hargan)
脚本错误 脚本错误 Act 2 (Greust)
脚本错误 脚本错误 Act 1 (Tarkleigh)

Act 3's Clarissa has all the Main Progression purchases.

With the addition of masters there are a number of discounted prices when they reach level 6. Each master has a single bulk currency exchange.

Level 6 Master Conversion
Orb Price Location
20x 脚本错误 64x 脚本错误 Act 1 (Haku)
20x 脚本错误 32× 脚本错误 Act 1 (Elreon)
30x 脚本错误 96× 脚本错误 Act 2 (Catarina)
20x 脚本错误 48× 脚本错误 Act 2 (Tora)
20x 脚本错误 64× 脚本错误 Act 3 (Vorici)
40x 脚本错误 64× 脚本错误 Act 3 (Leo)
10x 脚本错误 脚本错误 Act 3 (Vagan)
20x 脚本错误 12× 脚本错误 Eternal Laboratory (Zana)

These exchanges can only be made when the Master's inventory is reset (usually when performing the daily quest while the Master is in your hideout.)

Comparison with player market 编辑

The set vendor prices restrict the possible exchange rates in the player market; for example, a 脚本错误 will never be worth more than 3× 脚本错误 on the player market. However, this holds only in one direction; for example, 3× 脚本错误 is worth much more than a 脚本错误 on the player market. Generally, only the vendor rates 2× 脚本错误 : 脚本错误 and 4× 脚本错误 : 脚本错误 are even close to the player market values. However, some of the masters may provide beneficial superior ratios to vendors upon leveling them to certain points, like Vorici's 20× 脚本错误 for 64× 脚本错误.

Single Item With Mods 编辑

These recipes result from selling a single item and are based on its mods. This is the simplest and easiest way of selling items, though more complex recipes can be more profitable.

Scroll Fragment 编辑

This is the "default" recipe. If an item does not have any more powerful recipe, it defaults to producing a Scroll Fragment. 5 Scroll Fragments automatically combine to form a Scroll of Wisdom.

Result Recipes
脚本错误
  • any item without a higher-value vendor recipe

Transmutation Shard 编辑

Transmutation Shards come from single, unidentified items. 20 Transmutation Shards automatically combine to form an Orb of Transmutation.

Result Item rarity
脚本错误
  • magic, unidentified
脚本错误
  • rare, unidentified

Alteration Shard 编辑

Alteration Shards come from single, identified items depending on their mods. 20 Alteration Shards automatically combine to form an Orb of Alteration. Some mods may give Alchemy Shards instead or in addition to Alteration Shards.

Result Item mod
脚本错误
  • +% Cold/Fire/Lightning Resistance

  • +% Critical Strike Chance for Spells
脚本错误
  • +X to Strength/Dexterity/Intelligence

  • +% Increased Attack/Cast Speed

  • Life/Mana Leech

  • Critical Strike Chance/Damage Multiplier

  • flask with "Bubbling", "Catalyzed", "Caustic", "Fending" "Inspiring", "Recovering", "Refilling", "Savouring", or "Sipping" prefix

  • +% Cold/Fire/Lightning Resistance (with maxed value)

  • +% Increased Spell Damage
脚本错误
  • +X All Attributes

  • +% All Elemental Resistances

  • +% Physical Damage and Accuracy

  • +X Energy Shield
脚本错误
  • +X All Attribute (with maxed value)

  • +X Maximum Life (except Hale prefix)

  • +X Weapon Cold/Fire/Lighting damage

  • +%/+X Physical Damage

  • +% Spell Damage

  • +% Maximum Energy Shield

  • +X Armour

  • +%/+X Evasion

  • +% Armour and Energy Shield/Evasion

  • +X Armour/Evasion/Energy Shield and +% Stun Recovery

  • +% Movement Speed
脚本错误
  • Life Leech (at maxed value)

  • +% All Elemental Resistance (at maxed value)
脚本错误
  • +% Damage (at maxed value)
脚本错误
  • +% Weapon Cold/Fire/Lighting damage (at maxed value)

  • +% Physical Damage (at maxed value)

Orb of Augmentation 编辑

An identified rare item with six affixes can be traded for an Orb of Augmentation. Note that magic items may only have a maximum of two affixes.

Result Item mod
脚本错误
  • item with six affixes

Alchemy Shard 编辑

A few mods give Alchemy Shards instead of or in addition to Alteration Shards. 20 Alchemy Shards automatically combine to form an Orb of Alchemy.

Result Item mod
脚本错误
  • +% Chaos Resistance

  • flask with "Surgeon's" (Recharge on Critical Strike) prefix
脚本错误 (*)
脚本错误
  • +% Item Rarity/Quantity (*the 1st tier mods only provide Alteration Shards)
脚本错误
  • +% Chaos Resistance (with maxed value)
脚本错误
  • +X Levels to X Gems
脚本错误
脚本错误
  • +% Item Rarity/Quantity (with maxed value)

Orb of Scouring 编辑

Result Item mods
脚本错误 Any rare item with 2 affixes. This can only be created by using a 脚本错误 on a one-affix magic item.

Unique Item Vendor Value编辑

The vendor value of a unique item is fixed and only changes between patch versions in cases where mods are added or removed. Because of this, information may not be correct. Vendor value should be shown only for the latest version of an item. Data derived from in-game is preferred. The rest of the unique items will be given pages based on type. As of 2.2, vendor values for all items (including non-uniques) have been changed.

Template:Navbox Unique Item Vendor Values

Quality Items 编辑

These recipes produce currency items that improve the quality of their category of items. To produce one requires one of the following:

  • A single normal item (not magic, rare etc) of that category with 20% quality.
  • Items of that category with a total of at least 40% quality (works for all rarities).
Result Category
脚本错误 Armour
脚本错误 Weapon
脚本错误 Flask
脚本错误 Map
脚本错误 Skill Gem

Sockets 编辑

These recipes require single items with certain patterns of sockets. These can sometimes be found at vendors and can be immediately resold for a profit.

Result Sockets
脚本错误 Linked red, green, and blue
脚本错误 Six
脚本错误 Six linked

Multiple Rare Items 编辑

These recipes require multiple items, mostly rares.

X of a Kind 编辑

These recipes require multiple identified rare items with the same name.

Result Recipes
脚本错误 2 x Identified rare items with same name
脚本错误 3 x Identified rare items with same name
脚本错误 2 x Identified rare items with same name and both 20% quality
1x 脚本错误 3 x Identified rare items with the same name, all 20% quality

Straight Flush 编辑

These recipes require multiple items of the same base item type (e.g. Recurve Bow), one from each rarity specified. Items that cannot increase in quality, such as jewelry and belts, will never yield Orbs of Alchemy with this recipe.

Result Rarities
脚本错误 normal, magic, rare
脚本错误 normal, magic, rare (all unidentified)
脚本错误 normal, magic, rare (all 20% quality)
脚本错误 normal, magic, rare (all 20% quality and unidentified)
脚本错误 normal, magic, rare, unique

Full Rare Sets 编辑

These recipes require a full set of rare items. A full set is capable of filling all item slots in the inventory screen (not including flasks, the alternate weapon set, or a quiver). Specifically, it consists of:

  • One of the following:

The type of currency produced depends on the lowest-level item in the set, and the quantity on whether they are all unidentified and/or 20% quality:

Result Level of lowest-level item
脚本错误 1 to 59
脚本错误 1 to 59, all unidentified OR all 20% quality
脚本错误 1 to 59, all unidentified AND all 20% quality
脚本错误 60 to 74
脚本错误 60 to 74, all unidentified OR all 20% quality
脚本错误 60 to 74, all unidentified AND all 20% quality
脚本错误 75 to 100
脚本错误 75 to 100, all unidentified OR all 20% quality
脚本错误 75 to 100, all unidentified AND all 20% quality

Downgrade 编辑

These recipes partially reverse the main progression at a sharp penalty.

Result Recipes
脚本错误 脚本错误
脚本错误
脚本错误 脚本错误
脚本错误 脚本错误
脚本错误 脚本错误
脚本错误
脚本错误
脚本错误
脚本错误
脚本错误
脚本错误
脚本错误 脚本错误

No Known Recipes 编辑

These items have no known recipes, though many can be purchased directly.

Result Recipes
脚本错误 no known recipe with this as sole result, but see the result for 脚本错误
脚本错误 no known recipes
脚本错误 no known recipes
脚本错误 Vendoring the imprint of an 脚本错误 yields an Orb of Regret, but no other recipes are known
脚本错误 no known recipes
脚本错误 no known recipes

Crafting Material编辑

Result Recipes Notes
脚本错误 [1]
  • 脚本错误/脚本错误/脚本错误 with 20% quality
  • 1× Any Map
Map and Hammer can both be normal, magic or rare.
脚本错误

Equipment编辑

Unless otherwise stated, the item level and rarity of the item produced are both equal to the lowest item level and rarity among all items required for the recipe.

  • An 脚本错误 with item level 55 plus Leap Slam yields a 脚本错误 with item level 55.
  • A magic 脚本错误 plus a rare 脚本错误 plus an 脚本错误 yields a magic 脚本错误.

Basic item production编辑

Result Recipes Notes
脚本错误 (normal)
脚本错误 (normal)
脚本错误 (normal)
脚本错误
  • 脚本错误
  • 脚本错误
  • 脚本错误
Each Two-Stone Ring must be a different stone combination.
脚本错误 (rare)
  • 脚本错误
  • 脚本错误 (rare)
The resulting Coral Amulet will have the same item level as the Coral Ring. The item level of the iron rings is irrelevant.
脚本错误 (rare)
  • 脚本错误
  • 脚本错误 (rare)
The resulting Paua Amulet will have the same item level as the Paua Ring. The item level of the iron rings is irrelevant.
脚本错误 (normal) The resulting amulet's attribute (implicit stat) can be altered by switching out the base amulet or skill gems with new ones randomly as long as you can meet the requirements of the recipe.
脚本错误
  • 脚本错误
  • 脚本错误
  • 脚本错误
脚本错误
  • 脚本错误
  • 脚本错误
  • 脚本错误
脚本错误
  • 脚本错误
  • 脚本错误
  • 脚本错误
Item (magic, unidentified) ×1
  • Item (magic) ×5
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.
Item (rare, unidentified) ×1
  • Item (rare) ×5
The components must all be of the same base item type (e.g., Coral Ring). The result will have the lowest item level of all components.

Flasks编辑

Vendor recipes related to creating and upgrading flasks:

Result Recipes Notes
Hybrid Flask
Life Flask of next base type ×1

The components must all be of the same base item type (e.g. Small Life Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified. NOTE: This does not work on any items level 50 or higher, including Sanctified, Divine, and Eternal Life Flasks.

Mana Flask of next base type ×1

The components must all be of the same base item type (e.g. Small Mana Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified.

Hybrid Flask of next base type ×1

The components must all be of the same base item type (e.g. Small Hybrid Flask). The result will have the lowest item level of all components. If all three are magic, the result will be magic and unidentified.

脚本错误
脚本错误
Life Flask with Grants (x)% Of (local flask) Life Recovery To Minions x1 [1]

Can be used to craft a Helmet with +1 to Level of Minion Gems in this item

Crafting编辑

The following vendor recipes add or remove modifiers on items (see also: crafting).

Result Recipes Notes
Magic Boots with 10% increased Movement Speed ×1

The sockets may change, but the base boot type will not.

Magic Boots with (X+5)% increased Movement Speed ×1

The sockets may change, but the base boot type will not. This can be repeated up to 30% (Cheetah's).[1]

Weapon with x added damage ×1[2]
  • Weapon ×1 or Weapon with x added damage ×1[2]
  • 脚本错误 ×1
  • 脚本错误 ×1 (Physical Damage) or 脚本错误 ×1 (Fire Damage) or 脚本错误 ×1 (Cold Damage) or 脚本错误 ×1 (Lightning Damage)
Can be used on the same item multiple times. If used on magic or rare weapons, recipe will remove mods of other types, and turns the item magic if it was rare. If you use a weapon without any added damage mod, or with added damage mod of the highest tier (Flaring for added physical damage), the resulting weapon will have added damage of the lowest possible tier. If you attempt to use a weapon with added damage mod of the tier second to highest (Tempered for added physical damage), the recipe will fail.
Ring or amulet with +x to Chaos Resistance ×1[1]
  • Ring or amulet ×1
  • 脚本错误 ×1
  • 脚本错误 ×1
Works on magic and rare rings or amulets that already have an explicit added chaos resistance mod. It will remove explicit mods of other types when you do it. Value obtained may be capped depending on the original jewel tier.
Weapon with +1 to level of Lightning/Fire/Cold Gems in this item x 1
  • Magic Sceptre/Wand x1
  • 脚本错误 (for +1 to Fire Gems) or 脚本错误 (for +1 to Lightning Gems) or 脚本错误 (for +1 to Cold Gems)
  • 脚本错误 ×1
The weapon has to be magic. The rings can have any rarity.
Weapon with (40 to 69%) Increased Physical Damage[1] x 1
  • Weapon x 1
  • Blue or Rare 脚本错误 x 1
  • 脚本错误 x 1
Weapon may be any rarity, recipe always makes a magic (Blue) item. The rarity and ilevel of the 脚本错误 determines the % roll: Magic (Blue) the "Heavy" mod (40-49%) and rare (Yellow) the "Serrated" mod (50-69%).
Weapon with (10 to 29%) Increased Spell Damage x 1
  • Dagger/Sceptre/Staff/Wand x 1
  • Blue or Rare 脚本错误 x 1
  • 脚本错误 x 1
Weapon may be any rarity, recipe always makes a magic (Blue) item. The rarity and ilevel of the 脚本错误 determines the % roll: Magic (Blue) the "Apprentice's" mod (10-19%) and rare (Yellow) the "Adept's" mod (20-29%).
Helmet with +1 to Level of Minion Gems in this item x 1
  • Magic (Blue) helmet x 1
  • 脚本错误 x 1
  • Flask with the suffix "of Animation" x 1
The helmet must be magic.

Unique Items编辑

The following unique items can only be created by using a vendor recipe. Using an 脚本错误 on its base item has no use.

Result Recipes Notes
1x 脚本错误[1]
  • 1x 脚本错误 with 20% quality
  • 1x 脚本错误 with 20% quality
  • 1x Chance to Ignite with at least 1% quality
  • 1x 脚本错误
The sockets of The Goddess Bound and the Elegant Sword must also match exactly in number, color, and links.
脚本错误 ×1
  • ×1 脚本错误
  • ×1 脚本错误
  • x1 脚本错误
Using three alternate art Berek rings will create an alternate art The Taming.
脚本错误 ×1
  • x1 white 脚本错误
  • x1 rare 脚本错误
  • x1 Rain of Arrows gem with at least 1% quality
  • x1 脚本错误
脚本错误 ×1
  • x1 脚本错误
  • x1 脚本错误
  • x1 脚本错误
脚本错误 ×1
  • x1 脚本错误
  • x1 脚本错误
  • x1 脚本错误
脚本错误 ×1
  • x1 脚本错误
  • x1 脚本错误
  • x1 脚本错误
  • x1 脚本错误

Skill Gems编辑

Result Recipes Notes
decrease level of skill gem by 1
  • skill gem ×1
  • 脚本错误
decrease level of skill gem to 1
  • skill gem ×1
  • 脚本错误
20% quality skill gem
  • level 20 skill gem ×1
  • 脚本错误
The resulting gem will be of the same skill, and will have its level reset to 1. Does not work with Corrupted gems.
Block Chance Reduction ×1 [1]
Mirror Arrow x 1
Blink Arrow x 1
  • 1x 脚本错误
The resulting Added Cold Damage Gem is level 10, all the others are level 1.

Utility编辑

Result Recipes Notes
map 1 level higher ×1

All must be of the same type
(e.g. Grotto Map):

The rarity of resulting map will depend on the lowest rarity among the initial maps.

Bandit quest reward change编辑

Result Recipes
脚本错误 20x 脚本错误 + 1x 脚本错误
脚本错误 20x 脚本错误 + 1x 脚本错误
脚本错误 20x 脚本错误 + 1x 脚本错误
脚本错误 20x 脚本错误 + 1x 脚本错误

A Book of Reform may be vendored to reclaim the 20 Orbs of Regret used to make it. The amulet will be lost.

References编辑

引用错误:在<references>中以“of-animation-flask”名字定义的<ref>标签没有在先前的文字中使用。
引用错误:在<references>中以“block-chance-reduction-gem”名字定义的<ref>标签没有在先前的文字中使用。
引用错误:在<references>中以“cartographers-chisel”名字定义的<ref>标签没有在先前的文字中使用。
引用错误:在<references>中以“increased-physical-damage”名字定义的<ref>标签没有在先前的文字中使用。
引用错误:在<references>中以“added-chaos-resistance”名字定义的<ref>标签没有在先前的文字中使用。
引用错误:在<references>中以“added-damage-modifier”名字定义的<ref>标签没有在先前的文字中使用。
引用错误:在<references>中以“Mov_Boots”名字定义的<ref>标签没有在先前的文字中使用。

引用错误:<references>中定义的<ref>标记带有未在前文中出现的组(group)属性“”。

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