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The 角色 is the player-controlled character in the game with an unique name in the game world.

Character creation编辑

After logging into Path of Exile a character can be created though the character creation screen

A character can be created in different leagues. The game recommends to start in the current standard challenge league.

Once the league has been choose, a character class can be selected. The classes differ by the starting location on the passive skill tree, the quest rewards they're given, by their base attributes and their general appearance and voice.

You can freely choose the name of your character, however it has to be unique on the realm and it is not possible to use non-ascii letters or numbers in the name. The only special character allowed is the underscore.

There is also the option to create a PvP–only character.

Shared Stats编辑

The stats found in the subsections can be found on every character, regardless of the character class. 脚本错误

Base Stats编辑

{{#ask:

-Has subobject::角色
|base_critical_strike_multiplier||energy_shield_recharge_rate_per_minute_%||mana_regeneration_rate_per_minute_%
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Dual Wield编辑

{{#ask:

-Has subobject::角色
Has stat id::~*dual_wield*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Charges编辑

{{#ask:

-Has subobject::角色
|~*rampage*
Has stat id::!energy_shield_recharge_rate_per_minute_%
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Maximums编辑

{{#ask:

-Has subobject::角色
|~base_number*
Has stat id::!~*charge*
Has stat id::!~*rampage*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

PvP编辑

{{#ask:

-Has subobject::角色
Has stat id::~*pvp*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Character level编辑

The character level is used for a variety of purposes, most importantly character level will be a limiting factor for equipment.

The character level can be increased though gaining experience which is obtained by slaying monsters.

Once a certain threshold is reached, the character will level up gaining 1 passive skill point and the following bonuses:

{{#ask:

-Has subobject::角色
Has stat id::~*per_level*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

See also编辑

References编辑

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