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===Rule of thumb based on descriptions=== The visible description generally hints at a few rules for the interaction. However be wary there may be edge cases where it behaves differently. {{anchor|Flat|Additive|Added|Multiplicative|Less|More|Increased|Reduced}} ====Flat, additive and multiplicative stats==== * '''Flat''' stats usually use a form of the the word {{c|mod|add}}. They stack additively with other flat stats of the same scope. Resistances are flat stats which use the word {{c|mod|increased}} and are represented as percentages, and so are notable exceptions to the general rules. * '''Additive''' stats are usually percentages and use forms of the the words {{c|mod|increase}} or {{c|mod|reduce}}. They stack additively with other additive stats of the same scope. * '''Multiplicative''' stats are usually percentages and use forms of the words {{c|mod|more}} or {{c|mod|less}}. They stack multiplicatively with other multiplicative stats of the same scope. A multiplicative stat's internal ID can usually be identified by the suffix "_final". ====Order of application==== Stats are generally only applied once per calculation, though in some cases it is possible to benefit from stats twice (e.g. [[Burning]]). The usual order of application is: # Local flat stats # Local additive and multiplicative stats # Global and skill flat stats # Global and skill additive stats # Global and skill multiplicative stats ====Applicability from other sources==== Often a stat has a set of types determining to which statistics it applies. Types can be subtypes or supertypes of other Types. Supertypes affect their subtypes but not vice versa. Many types correspond to [[Keyword|Gem Tags]]; however, this relationship is not strict. For example, {{sl|Molten Strike}} has the [[Melee]] tag, but its projectiles do ''not'' do melee damage, and {{sl|Explosive Arrow}} has the [[Attack]] tag, but the charge detonation does ''not'' do Attack damage. Some words have special meanings: * If a stat specifies only one Type, or if the word {{c|mod|and}} is used to combine multiple Types, then the stat applies to any combination of the Types. For example, {{c|mod|armour and energy shield}} affects [[Armour]], or [[Energy Shield]], or both [[Armour]] and [[Energy Shield]]. * If a stat specifies multiple Types not combined using the word {{c|mod|and}}, then it only applies to all of the Types together. For example, {{c|mod|elemental damage with maces}} would not affect non-elemental damage with [[maces]], nor non-damage elemental effects with maces, nor elemental damage not dealt with maces. * If the word {{c|mod|while}} is used in conjunction with an item Type, the stat is effective globally whether the statistic applies directly to the item or not. For example, {{c|mod|while wielding a staff}} would apply to spells cast while wielding a staff, even though the staff is not involved in the casting of spells. * If the word {{c|mod|with}} is used in conjunction with an item Type, the stat is effective only when that item is being directly used. For example, {{c|mod|with claws}} would only affect attacks made with the claws themselves. Converted statistics count as both the Type converted from and converted to, but can only be affected by a particular stat at most once.
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